@startuml
sprite $layers_clear [48x48/16] {
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}


!define MATERIAL_LAYERS_CLEAR(_alias) ENTITY(rectangle,black,layers_clear,_alias,MATERIAL LAYERS_CLEAR)
!define MATERIAL_LAYERS_CLEAR(_alias, _label) ENTITY(rectangle,black,layers_clear,_label, _alias,MATERIAL LAYERS_CLEAR)
!define MATERIAL_LAYERS_CLEAR(_alias, _label, _shape) ENTITY(_shape,black,layers_clear,_label, _alias,MATERIAL LAYERS_CLEAR)
!define MATERIAL_LAYERS_CLEAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,layers_clear,_label, _alias,MATERIAL LAYERS_CLEAR)
skinparam folderBackgroundColor<<MATERIAL LAYERS_CLEAR>> White
@enduml